Web7 de abr. de 2024 · Streaming Virtual Texturing (SVT) is a feature that reduces GPU memory usage and texture loading times when you have many high resolution textures … Web27 de set. de 2016 · Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
FIX for : Stutter, Lag, rubber banding, slugglish etc.. - Reddit
Web9 de fev. de 2016 · ThreadedShaderCompileThreshold=4 (match your CPU cores, so an i3=2, while i5 or i7=4) OnlyStreamInTextures=True. Having made the changes, the first thing that XCOM 2 tries to do is set it all back to default values again, so you'll need to mark that file read-only: chattr +i XComEngine.ini. (actually, you might want to make that … Web"TexturePoolSize=1" and "OnlyStreamInTextures=True" This combination of settings forces the lowest possible textures to stay once loaded via streaming. Reply . Nappimato . bitchin\\u0027 rides cast
OpenGL Texture and Object Streaming - Stack Overflow
WebThe Last Remnant. [Tweak] Minimizing Texture Pop-in. chooca 13 years ago #1. As we all know, this game has some noticeable texture pop-in, and that's mainly due to the PC version of the game still using Texture Streaming technique of the engine intended for Console. Mainly, this tweak deals with [TextureStreaming] section of the RushEngine.ini. Web18 de fev. de 2024 · OnlyStreamInTextures=True; OneFrameThreadLag=False; Audio tweaks. The sound settings for Alpha Protocol are very rudimentary. There are some … Web[SystemSettings] UseDirectSound=True StaticDecals=True DynamicDecals=True UnbatchedDecals=True DecalCullDistanceScale=1.000000 DynamicLights=True DynamicShadows=True LightEnvironmentShadows=True CompositeDynamicLights=True SHSecondaryLighting=True DirectionalLightmaps=True MotionBlur=False … bitchin\\u0027 boot camp